Destineer computer games
Website Traffic. Auto Analyst Score. Popularity on VentureRadar. Website Popularity. Low Traffic Sites. On Twitter. Employee Satisfaction. Overall Employee Rating. Recommend to a Friend. VentureRadar Popularity. VentureRadar Popularity: Medium The popularity score combines profile views, clicks and the number of times the company appears in search results.
Create a Free Account to access Downloads. Upgrade for full access. You have reached your free usage limit for today. Please come back tomorrow or upgrade your account.
Full Access. Your VentureRadar Business account is now active and your account information has been sent to your email address. Login Free Sign-up for VentureRadar access. Please confirm Password Password confirmation does not match. Please enter your first name. Please enter your last name. In , Destineer purchased MacSoft from Infogrames. Atomic Games is best known for its Close Combat series, first released in While the current release of the game, Close Combat: First to Fight, is a first-person tactical shooter, previous installments were World War II-based real-time strategy games.
The company's earlier hit series, V for Victory, was also a World War II-based wargame, though it used tiles instead of animated squads of soldiers. After the acquisition, the company will consist of four in-house development studios, three of them based in Plymouth, Minnesota.
GameSpot: Can you explain how the Atomic acquisition reinforces the Destineer business model? Peter Tamte: Every military game now promises "authenticity," but virtually nobody actually delivers it.
Atomic figured out authenticity back in with Close Combat. The military community will tell you that Close Combat is still the most realistic military real-time strategy game ever created because its realism is based on simulating the human aspects of combat. Still, to this date, nobody else has done this well. Atomic is doing work now with the Marine Corps that's going to result in some very authentic real-time strategy games, starting with Close Combat: Red Phoenix next year.
PT: Well, now's a great time to buy games companies. But we're going to execute a very specific and disciplined plan. GS: In Paul Rinde, you have one of the industry's top talents in the area of value publishing. What does Paul bring to the Destineer agenda? PT: Paul launched our mass-market label, Bold Games, to create mass-market games other companies weren't doing, such as our John Deere: American Farmer game, which is selling really well.
Games that are rooted in authenticity. Tamte said that this is consistent with his vision of the company from the start.
How many of those games will come to the Mac is an open question right now, as many of the titles Bold publishes are PC-only.
0コメント