Noteworthy games
The first console game to offer full closed captions, Guardians of the Galaxy brought accessibility for deaf and hard of hearing players to a new level. With highly customizable difficulty settings allowing players to choose how much damage they deal and receive, how quickly their shields regenerate, and whether they always win QTEs or not, players can craft a gameplay experience tailored exactly to their needs.
In another instance of inclusive design, subtle hints are available to all players upon scanning an object.
Chicory was the cozy coloring game we all needed in and the developers made a real effort to have it be enjoyed by all; even color blind players. While many games have inundated players with the sheer volume of accessibility options, making them feel somewhat inaccessible, Chicory solves this by keeping things simple yet highly customizable. Players have unique options like toggling off slurping sounds and choosing a warmer filter to make the uncolored world significantly less jarring on the eyes.
A standout feature for Chicory was its content warnings, allowing players to toggle on alerts for heavier topics like depression. Chicory was a standout indie experience in and its accessibility and inclusion made it all the more delightful. While features like auto-aim, auto-target, robust subtitles, camera shake etc are great, the Game Speed functionality should be particularly celebrated.
Forza Horizon 5 instantly comes to mind when thinking about contenders for Game Of The Year, but beyond the stunning visuals lies the most accessible racing game ever and one of the most accessible games Xbox has produced to date. With improved subtitles, increased text size, and colorblind settings that you can customize for menus and HUD separately, this game really makes it legitimately fun to drive.
First released as an arcade game by Ninentdo in , the series quickly became a world-wide phenomenon, eventually getting its first feature film in , Super Mario Bros. Based on the general events of the video games, the film took its own creative spin on the series for an American audience. Unfortunately, the film was a box-office failure and did not please critics due to its differences from the source material.
Years later, however, the film gained a cult following, now praised for what it pulled off technologically for its time. Silent Hill is a Japanese, psychological horror game released in Regarded as one of the greatest video games ever made for its innovation toward the horror genre in video games, it naturally received a film in directed by Christophe Gans.
Gans was eager to get his hands on the rights to the series because of his passion for the games. Although there was an attempt to stay close to the source material with its monsters and locations, Silent Hill was not well received by critics for its convoluted plot, however, the film was praised for being visually appealing and including good scares. Resident Evil is important for being able to produce six, live-action films based on a video game. The films spanned almost two decades, the first entry being released in and the most recent in Loosely based on the popular horror-survival games, Resident Evil borrows ideas from the first two games.
The film was directed by Paul W. Play ball! Your Name required. Your Email required will not be visible to others. Subject required. Comment required. Demo available. By the FNBA devs. ETA: Q1 Slime Rancher was already so cute it was to die for, so it's very promising to see Monomi Park digging in more to make an even more colorful, tightly designed sequel.
By the same devs. ETA: High fidelity never goes out of style, and nor do spectacular looking cyberpunk cinematic platformers. Published by Coatsink. The instinct to label this a Soulsborne title due to it having "soul" in the name is folly--this is more like Bayonetta or DMC, and it looks rad.
By the Lone Wolf devs. Published by Modus. Offers solo and co-op play.
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