Quake 3 arena internet game
With multiplayer features never yet exploited in a Dreamcast title, Quake III may have a lot to offer. Gameplay is the first and foremost problem facing any console based first person shooter. The analog stick is used to control aiming, and movement and fire control are easily handled with the thumb and forefinger buttons. The game itself revolves around moving throughout a level, bearing any number of nasty weapons, while collecting the firepower, ammunition, items, and armor necessary to deal death to your opponent.
Essentially a one-on-one deathmatch, you win by collecting frags, which are earned after killing your opponent. Of course, those same ancient beings that brought you to the arena also resurrect you after each death to prolong their amusement.
A slightly lower grade than the PC version, they are nonetheless still very impressive. Colorful weaponry effects and luscious textures make each arena seem more an art show than a game, with amazing scenery and bizarre architecture.
With the built-in modem, area for four controllers, and a large enough television, you could participate in quite an interesting multiplayer experience. Quake III Arena is close enough in quality and composition to the PC title to be considered a very faithful transition. The graphics, audio, and gameplay stack up to the original version, with the only flaws being evident in the control style, and lack of variety in gameplay unlike games such as Unreal Tournament. We promise we won't point and laugh at you although we can't make the same guarantee for Hsu and Chan.
But damnit, man--this is one of the first full-blown network games optimized for SegaNet which also launches in September. Qlll Arena is meant to be played over the Internet, against 15 human opponents. And despite some initial concern from developer Raster Productions that it couldn't be done, Qlll Arena will support deathmatching between owners of the DC and PC version.
PC users will just need to download a patch and play on special servers that are running with the Dreamcast version's maps. It's about gosh-darn time we got to use the Dreamcast's modem for more than just clunky Web browsing and the occasional Chu Chu match.
Qlll Arena--like NFL 2K1 and a few upcoming third-party titles--will prove once and for all whether the DC and its 56K modem can pump out a lag-free online-gaming experience. We really dig the game's new features, too--especially the way you unlock new characters by hunting and fragging them on the game's servers.
Now that's the manly way to play Qlll. Forget about that split-screen stuff. The product of a partnership between publisher Sega, Activision and developer Raster Productions who brought Quake II to the N64 , Qlll is being ported under the watchful eyes of John Carmack and crew at id Software--just above those watchful eyes, to be exact. They're totally behind this project. Qlll will hit the Dreamcast with all the single-player trials and multiplayer modes--namely Deathmatch, Team Deathmatch and Capture the Flag--of the PC original.
It will keep many of the same level maps, as well as include several new arenas. Up to four players can battle each other in split screen if they don't feel like going online for network play. But Internet deathmatching is Qlll's main draw, and the DC version will let up to 16 players duke it out online.
The developers are currently tweaking the game's interface to make picking a game server as user friendly as possible. Instead of listing different ping times, it actually displays a little colored meter. It'll be different lengths and colors depending on how good the connection is. It will automatically disregard games that are not going to give you optimal gameplay.
At a minimum, PC users will have to download some type of patch. Technically, we're pretty sure we can do it. As long as it's a good experience for both sides, we'll definitely put that feature in there. Qlll will support a variety of control configurations, including one that lets you use your joypad and keyboard in tandem, much like the mouse-and-keyboard setup PC Quake freaks are so fond of.
But will you be able to use a mouse? The DC version will look at least as good as the PC original. It'll pack new textures and support all the major effects, including curved surfaces, while running at a solid 30 frames per second. You'll even find special VMU display functions, such as messages that pop up during gameplay, a frag counter, an in-game compass and more.
But what'll really set this version apart is its collection of characters and the novel, seemingly Pokemon-inspired way you'll open some of them. You won't be able to open these guys by playing solo.
The only way to get them is to go hunting on the Qlll servers. Hawkins said Sega and Raster will leak these character models one at a time on various servers or perhaps even during special E3 tournaments.
Players who unlock the characters in the tourneys will then pass them on in regular games, and eventually the new characters will trickle down to all the servers. Gangsta Wars. Dead Lab 2. Nazi Zombie Army. Zombie Survival Ultimate.
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